A Brief History of Unbeatable Games (Unintentionally)

KOTOR II by beating the game on Switch. ”/>
enlargement – widening / Promised repair should be allowed soon Kotor II Players to beat the game on Switch.

Publisher Aspyr last week officially acknowledged a bug stopping the game at the last switch port Star Wars: Knights of the Old Republic II. This glitch, which causes the game to crash after the “Basilisk Crash” scene on the planet Onderon, has uncomfortable side effects for the Switch version. Totally unbeatable.

While Aspyr promised to fix this failed game bug in its next downloadable game patch, many game developers in the past didn’t have that option. Kotor II on Switch is the latest in a long line of games that were literally impossible to complete (or had a full 100% completion rate) at launch.

Here, we are not talking about games like yes or tetris Designed not to have a win clause and/or always end in failure for the player (although some games seem to fall into this subdued category all of a sudden). We’re also not talking about games where a player is forced to restart after accidentally stumbling into an in-game situation where they can no longer progress (TV Tropes has a Huge List One that fits that description.

No, we’re talking about games that are supposed to be winnable, but for one reason or another, they can’t be fully completed no matter what the player does (except for using external cheats). While the short history of gaming has seen many of these games, here are some notable examples that would make Aspyr a little better on the latest games. sewing Problems.

soared! (ZX Spectrum, 1987)

Also, the Spectrum port of this amazing game was the Commodore 64 Not playable at all Due to a programming glitch that caused the game to not respond to any input from the keyboard. But it may not have been an oversight.

Eurogamer has a story for programmer Jason Creighton, who was tasked with making a Spectrum version of the game, despite not having received a copy of the original Commodore. When publisher The Power House insisted Creighton was doing its best based on the game’s original map, he changed it with a last-minute project written in Laser BASIC instead of machine code.

Although Creighton says he didn’t intentionally break the game’s controls, the unplayable chaos still bypassed the publisher’s quality control and hit British store shelves at £2. step, but what do we know?

Teenage Mutant Ninja Turtles (MS-DOS, 1989)

For the most part, this PC version is a very loyal port of the first in terms of difficulty. TMNT The NES game, also released in 1989. But inexplicably, a block is missing from the sewage department at level 3, which makes it impossible to remove a trivial gap. Censorship was fixed in time for the game’s release in Europe in 1990, but American players were stuck unless they knew how to cheat.

Chip Challenge (Windows, 1992)

A copy of Chip Challenge The spiral level that has been modified to be winnable.

Fourth edition of Microsoft Entertainment Pack for Windows It’s well remembered in the block-based puzzle game, which itself is a port of the original Atari Lynx from 1989. But that port changed one block at level 88, removing a wall and turning an old cul-de-sac into a corner. . This, in turn, causes the level’s infantry enemies to fly from that angle in a straight line, permanently blocking the player’s progress.

Oversight has been fixed in newer versions of the game for Windows, and while early gamers can technically skip level 88, they’ll do so knowing there’s at least one level they’ll never beat.

X-Men (Genesis, 1993)

Those who played this early action game in the 90s might remember a clever puzzle/frustrating puzzle in later levels where the game required the player to “reset the computer”. After searching for the reset button in the empty room, clever gamers are expected to find that they need to press the reset button on the Genesis console itself (the game assumes it’s 29 years old). RAM left untouched – allows the game to “remember” the player’s progress upon restart.

However, this innovative design trick became a problem when players tried to play the game on Sega Nomad. That’s because the mobile version of Genesis doesn’t have a dedicated reset button, which means players get stuck when they get to the game’s late puzzle. While some fans are going to great lengths to fix this hardware issue, it might be easier to look for the classic Genesis and reach for the reset button.

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